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What we have here with Battle Realms is a fun real time strategy game that does not get the love it deserves. While a newer version was released on Steam.
Today I am taking a trip back to and seeing what it was that made this game so special for the time. If you like RTS games then this is one that you are certainly going to have a lot of fun with. There is a single-player campaign on offer here that is a lot of fun, but before we get to that we have to talk about the clans. The Wolf is a clan of former slaves who try to live a good life. The Lotus is a clan of sorcerers who were the ones that enslaved the Wolf clan. Lastly, but not leastly is that even a word?
The single-player campaign is actually heavily themed around the Serpent clan as the main character is called Kenji and they are the heir to the Serpent throne, but things are not quite what they seem. I love fantasy stories and this one I feel is pretty fun and rather engrossing too!
The gameplay of Battle Realms is very interesting. It is in many ways your typical real time strategy game. You have many different units, structures, you need resources, you battle for land, and so on. However, the game is always spawning you, peasants. These peasants can then be trained by you to become soldiers and upgraded in various ways. This is a game that is very heavy on you learning how to play. There is no way that you can just spawn and spam a ton of powerful things in this game as it limits what you can do.
I really liked this as it put a heavy emphasis on the tactics of the games. Playing against another human player is awesome as there is not an easy way for one player to just steamroller the other and take it all! The presentation of the game is very impressive. The different styles of the clans, the maps, and structures, in general, all have a nice amount of detail about them. What I thought was really neat was the little touches like birds flying away when a battle is near.
The units have their own passive and battle animations and there is just a lot going on in general. For the time, it was very impressive how this game looked and moved. I think that what they did with Battle Realms was very clever. While I do feel the more modern version that you can get is the way you want to go. I was very impressed with how this held up. It is a real time strategy game that forces you to think strategically as you play.
There is no spamming of one powerful unit on offer for you here! It may look and play like a game from , but I will not hold that against it. If you enjoy a good RTS game, I am sure you are going to have a fun time with this one. Tedious plot. Laborious tutorial. Terrible cutscenes. There can be no doubt that Battle Realms is cursed with some shocking presentation, which is hardly the best way to get things started.
Thankfully this resilient offering developed by Liquid Entertainment also boasts some of the most enjoyable gameplay you are ever likely to come across in a fantasy RTS. RTS developers are always banging on about how the cunning use of landscape is the key to victory - BR is another title with this boast hanging around its neck like a concrete necklace.
However, as you progress through the game it becomes apparent that for the four warring clans Dragon, Lotus, Serpent and Wolf the landscape is truly both your ally and foe. Units attacking from high ground really do have a huge advantage over the suckers below; forests provide the extra cover they should while also hindering archers and rivers slow you down. Weather also plays its part with rain causing havoc among troops. On the plus side a good downpour makes your rice grow faster.
At this point it might be worth mentioning that resource management is a large part of the game, though in a way which differs from the traditional RTS. The main resources of rice and water have multiple uses. Water, for example, is used in the construction of buildings and troops, yet it can also be used to put out fires and soak rice crops when the weather is hot.
Understanding when and where to use your resources efficiently is a major part of the strategy of BR. The most innovative feature in Battle Realms is its unit alchemy. By this we mean the ability to cross-train units in a number of different skills. A visit to the target range will also endow him with long-range capability, though, of course, his original skill remains unchanged.
And it doesn't have to stop there. Buildings can also be powered up to give units improved accuracy, armour, damage and more. In fact, some of the abilities up for grabs are unfashionably eclectic by the usual PC strategy game standards. This game contains more than its fair share of units, gadgets and gimmickry, and credit is due for the imagination shown in doing so.
Unfortunately, in order to create really powerful units like the Necromancer you have to be a master of lightning-quick micro-management as you move warriors from one building to another. Be wary of multiplayer games too - our online opponents showed no mercy whatsoever as we struggled to come to terms with the interface. It really does nothing for your confidence. Respect has to go to those responsible for the unit animation.
Everything from ambient and walking movements apart from the musketeers who walk like girls to the spellcasting and the swordplay is exquisite. Watching battles is like watching a Bruce Lee film - the amount of moves these guys come out with is staggering. You even get little frogs bouncing around near lakes, and there are birds and squirrels and This attention to detail is not just for show either.
Disturbing a flock of birds as you creep through a forest can actually alert smart enemies to your presence. And vice versa. If you spot birds taking off or the telltale signs of wildlife scuttling from the undergrowth, chances are you're about to be clobbered. Al is another major coup for the game. The other clans always attack at your weakest point and are very capable of enticing your forces into craftily conceived ambushes. Even the pathfinding is faultless.
Use ot sound is also excellent. The echoes of clashing steel and squelchy thuds as sliced limbs drop to the floor enhance the already bloody atmosphere no end. Right at the start of the game you are asked to either save a village from If massacre or join in the heartless debauchery yourself. This decision sets the tone for the rest of the game. And although Battle Realms is played in a relatively linear level-by-level fashion, you also get multiple-choice routes through the world map.
Some routes will take you towards tile magic-using Lotus Clan whereas others pitch you against more simple foes like the Wolf Clan.
Basically no one game is ever the same. When it comes down to it, you have to say Battle Realms is a ground-breaking PC strategy i game. It contains original, well-thought-out ideas with beautiful use of graphics and sound. Is it a classic though? Well, no. Battle Realms is good, honest entertainment and a of the RTS genre. We have to admit, with the constant flood of real-time strategy games on to the market it's becoming increasingly difficult to make one that stands out from the crowd.
Developer Liquid Entertainment has nonetheless taken up the challenge and is working on a game where the gameplay may well be very familiar to fans of the genre, but the setting is very different.
Forget military and fantasy units and characters, Battle Realms is taking the genre off the beaten track with the introduction of oriental settings and characters.
This has been done before with varying degrees of success. Three Kingdoms had an oriental offshoot that never really took off, Throne Of Darkness has a distinctly oriental flavour but veered more towards Diablo than Age Of Empires, and Shogun had an oriental theme and was hugely successful but it relied more on strategy than resource management.
Battle Realms then, appears to be working with tried and tested elements of resource management and real-time action, but Liquid is hoping its fairly unique presentation will appeal to fans of the genre who are tired of playing with the same units and buildings in umpteen RTS releases month after month.
Fortunately for us, we don't have to guess at how things are developing with this title. We've played it. The beta we played was reasonably stable, so we managed to progress a fair distance into the game. The first thing we noticed was the attention to graphic detail. Battle Realms is nothing short of stunning in visual terms.
Crisp and colourful with wonderful animations, this title will surely be turning heads everywhere upon its release. Story sequences are also beautifully presented using the ingame engine, and many key events trigger short cut-scenes that develop die story and teach the player how to play the game. A short tutorial is all that's needed to get up and running with your new village, and once you've sent your peasants off to get rice and water, you can start producing fighting units to go hunt down the enemy.
In terms of gameplay, it has to be said that first impressions suggest Battle Realms does not veer wildly from the norm. Build a settlement with all the buildings and resources you need, then amass an army, which is hopefully bigger than your opponent's, and get involved in conflicts of suitably big proportions. However, the units you will be commanding, and their abilities, are far from what you will perhaps be used to in other games of this type.
Dragon, Serpent, Lotus and Wolf Clans make up the opposing factions in the game, and they each have their own versions of archers, spearmen, warriors and geisha with abilities distinct to their clan. In Battle Realms, horses are not just units that are magically 'glued' to your units and follow them everywhere they go. Your peasants need to round them up and take them to your stables, where they can be used by your units to increase travel speed, scout enemy areas, and provide a distinct advantage in battle when used by attacking units.
Liquid says there will be no huge battles, but rather smaller conflicts where players will find themselves thinking more about use of terrain, rather than just wading into battle with as many units as possible.
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